// $Id$
-//
+//
// Zeekling - flyer that swoops down when she spots the player
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
// Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
{
public:
Zeekling(const lisp::Lisp& reader);
- Zeekling(float pos_x, float pos_y, Direction d);
+ Zeekling(const Vector& pos, Direction d);
void activate();
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
void active_update(float elapsed_time);
+ virtual Zeekling* clone() const { return new Zeekling(*this); }
+
protected:
- bool collision_squished(Player& player);
- bool set_direction;
- Direction initial_direction;
+ bool collision_squished(GameObject& object);
float speed;
Timer diveRecoverTimer;
ZeeklingState state;
private:
+ const MovingObject* last_player; /**< last player we tracked */
+ Vector last_player_pos; /**< position we last spotted the player at */
+ Vector last_self_pos; /**< position we last were at */
+
bool should_we_dive();
void onBumpHorizontal();
void onBumpVertical();
-
};
#endif
-