: BadGuy(reader, "images/creatures/zeekling/zeekling.sprite"), last_player(0)
{
state = FLYING;
+ speed = systemRandom.rand(130, 171);
+ physic.enable_gravity(false);
}
Zeekling::Zeekling(const Vector& pos, Direction d)
: BadGuy(pos, d, "images/creatures/zeekling/zeekling.sprite"), last_player(0)
{
state = FLYING;
+ speed = systemRandom.rand(130, 171);
+ physic.enable_gravity(false);
}
void
}
void
-Zeekling::activate()
+Zeekling::initialize()
{
- speed = systemRandom.rand(130, 171);
physic.set_velocity_x(dir == LEFT ? -speed : speed);
- physic.enable_gravity(false);
sprite->set_action(dir == LEFT ? "left" : "right");
}