//
// Zeekling - flyer that swoops down when she spots the player
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
-// Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
#include "random_generator.hpp"
Zeekling::Zeekling(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/zeekling/zeekling.sprite"), last_player(0)
+ : BadGuy(reader, "images/creatures/zeekling/zeekling.sprite"), last_player(0)
{
state = FLYING;
+ speed = systemRandom.rand(130, 171);
+ physic.enable_gravity(false);
}
Zeekling::Zeekling(const Vector& pos, Direction d)
- : BadGuy(pos, d, "images/creatures/zeekling/zeekling.sprite"), last_player(0)
+ : BadGuy(pos, d, "images/creatures/zeekling/zeekling.sprite"), last_player(0)
{
state = FLYING;
+ speed = systemRandom.rand(130, 171);
+ physic.enable_gravity(false);
}
void
}
void
-Zeekling::activate()
+Zeekling::initialize()
{
- speed = systemRandom.rand(130, 171);
physic.set_velocity_x(dir == LEFT ? -speed : speed);
- physic.enable_gravity(false);
sprite->set_action(dir == LEFT ? "left" : "right");
}