// 02111-1307, USA.
#include <config.h>
+#include <math.h>
-#include "zeekling.h"
+#include "zeekling.hpp"
-static const float SPEED = 150;
//TODO: Make the Zeekling behave more interesting
Zeekling::Zeekling(const lisp::Lisp& reader)
void
Zeekling::activate()
{
+ speed = 130 + (rand() % 41);
if (set_direction) {dir = initial_direction;}
- physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
+ physic.set_velocity_x(dir == LEFT ? -speed : speed);
physic.enable_gravity(false);
sprite->set_action(dir == LEFT ? "left" : "right");
}
} else { // hit right or left
dir = (dir == LEFT ? RIGHT : LEFT);
sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
+ physic.set_velocity_x(dir == LEFT ? -speed : speed);
}
return CONTINUE;