}
void
+YetiStalactite::write(lisp::Writer& writer)
+{
+ writer.start_list("yeti_stalactite");
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
+ writer.end_list("yeti_stalactite");
+}
+
+void
YetiStalactite::start_shaking()
{
timer.start(SHAKE_TIME);