-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "badguy/yeti_stalactite.hpp"
-#include "yeti_stalactite.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
-static const float SHAKE_TIME = .8f;
+static const float YT_SHAKE_TIME = .8f;
-YetiStalactite::YetiStalactite(const lisp::Lisp& lisp)
+YetiStalactite::YetiStalactite(const Reader& lisp)
: Stalactite(lisp)
{
}
}
void
-YetiStalactite::write(lisp::Writer& writer)
-{
- writer.start_list("yeti_stalactite");
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
- writer.end_list("yeti_stalactite");
-}
-
-void
YetiStalactite::start_shaking()
{
- timer.start(SHAKE_TIME);
+ timer.start(YT_SHAKE_TIME);
state = STALACTITE_SHAKING;
+ if(((int)get_pos().x / 32) % 2 == 0) {
+ physic.set_velocity_y(100);
+ }
}
bool
Stalactite::active_update(elapsed_time);
}
-IMPLEMENT_FACTORY(YetiStalactite, "yeti_stalactite")
+void
+YetiStalactite::update(float elapsed_time)
+{
+ // Respawn instead of removing once squished
+ if(get_state() == STATE_SQUISHED && check_state_timer()) {
+ set_state(STATE_ACTIVE);
+ state = STALACTITE_HANGING;
+ // Hopefully we shouldn't come into contact with anything...
+ sprite->set_action("normal");
+ set_pos(start_position);
+ set_colgroup_active(COLGROUP_TOUCHABLE);
+ }
+
+ // Call back to badguy to do normal stuff
+ BadGuy::update(elapsed_time);
+}
+
+/* EOF */