#ifndef __YETI_H__
#define __YETI_H__
-#include <memory>
-
#include "badguy.hpp"
+#include <memory>
+
class Yeti : public BadGuy
{
public:
void draw(DrawingContext& context);
void write(lisp::Writer& writer);
- void activate();
+ void initialize();
void active_update(float elapsed_time);
void collision_solid(const CollisionHit& hit);
bool collision_squished(GameObject& object);