// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#ifndef __YETI_H__
#define __YETI_H__
Yeti(const lisp::Lisp& lisp);
~Yeti();
+ void draw(DrawingContext& context);
void write(lisp::Writer& writer);
void active_action(float elapsed_time);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
- HitResponse collision_player(Player& player, const CollisionHit& hit);
+ HitResponse collision_solid(GameObject& object, const CollisionHit& hit);
bool collision_squished(Player& player);
void kill_fall();
};
Direction side;
YetiState state;
- Timer2 timer;
+ Timer timer;
+ Timer safe_timer;
int jumpcount;
- Mix_Chunk* sound_gna;
- Mix_Chunk* sound_roar;
+ int hit_points;
};
#endif