// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
+
#include <config.h>
-#include <float.h>
-#include <sstream>
-#include <memory>
#include "yeti.hpp"
+
#include "object/camera.hpp"
#include "yeti_stalactite.hpp"
#include "bouncing_snowball.hpp"
#include "game_session.hpp"
#include "level.hpp"
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
+#include "audio/sound_manager.hpp"
+#include "sector.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+
+#include <math.h>
+#include <float.h>
namespace {
const float JUMP_DOWN_VX = 250; /**< horizontal speed while jumping off the dais */
set_colgroup_active(COLGROUP_MOVING_ONLY_STATIC);
sprite->set_action("dead");
- if (countMe) Sector::current()->get_level()->stats.badguys++;
-
- if(dead_script != "") {
- std::istringstream stream(dead_script);
- Sector::current()->run_script(stream, "Yeti - dead-script");
- }
+ run_dead_script();
}
else {
safe_timer.start(SAFE_TIME);