+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <config.h>
#include <float.h>
-#include "yeti.h"
-#include "object/camera.h"
-#include "yeti_stalactite.h"
+#include <sstream>
+#include <memory>
+#include "yeti.hpp"
+#include "object/camera.hpp"
+#include "yeti_stalactite.hpp"
+#include "bouncing_snowball.hpp"
+#include "game_session.hpp"
+#include "scripting/script_interpreter.hpp"
static const float JUMP_VEL1 = 250;
static const float JUMP_VEL2 = 700;
static const float RUN_SPEED = 350;
static const float JUMP_TIME = 1.6;
static const float ANGRY_JUMP_WAIT = .5;
+/// the time we are safe when tux just hit us
+static const float SAFE_TIME = .5;
+static const int INITIAL_HITPOINTS = 3;
Yeti::Yeti(const lisp::Lisp& reader)
{
reader.get("x", start_position.x);
reader.get("y", start_position.y);
bbox.set_size(80, 120);
- sprite = sprite_manager->create("yeti");
+ sprite = sprite_manager->create("images/creatures/yeti/yeti.sprite");
+ sprite->set_action("right");
state = INIT;
side = LEFT;
- sound_gna = SoundManager::get()->load_sound(
- get_resource_filename("sounds/yeti_gna.wav"));
+#if 0
+ sound_manager->preload_sound("yeti_gna");
+ sound_manager->preload_sound("yeti_roar");
+#endif
+ hit_points = INITIAL_HITPOINTS;
+ reader.get("dead-script", dead_script);
+ countMe = false;
}
Yeti::~Yeti()
{
- Mix_FreeChunk(sound_gna);
}
void
-Yeti::active_action(float elapsed_time)
+Yeti::draw(DrawingContext& context)
+{
+ // we blink when we are safe
+ if(safe_timer.started() && size_t(game_time*40)%2)
+ return;
+
+ BadGuy::draw(context);
+}
+
+void
+Yeti::active_update(float elapsed_time)
{
switch(state) {
case INIT:
case ANGRY_JUMPING:
if(timer.check()) {
// jump
- SoundManager::get()->play_sound(sound_gna);
+ sound_manager->play("sounds/yeti_gna.wav");
physic.set_velocity_y(JUMP_VEL1);
+ if (side == LEFT) // on the left, facing Tux who is on the right
+ sprite->set_action("jump-right");
+ else
+ sprite->set_action("jump-left");
}
break;
default:
Yeti::go_right()
{
// jump and move right
+ sprite->set_action("right");
physic.set_velocity_y(JUMP_VEL1);
physic.set_velocity_x(RUN_SPEED);
state = GO_RIGHT;
void
Yeti::go_left()
{
+ sprite->set_action("left");
physic.set_velocity_y(JUMP_VEL1);
physic.set_velocity_x(-RUN_SPEED);
state = GO_LEFT;
physic.set_velocity_x(0);
}
+void
+Yeti::summon_snowball()
+{
+ Sector::current()->add_object(new BouncingSnowball(get_pos().x+(side == LEFT ? 64 : -64), get_pos().y, (side == LEFT ? RIGHT : LEFT)));
+}
+
bool
Yeti::collision_squished(Player& player)
{
- kill_squished(player);
+ if(safe_timer.started())
+ return true;
+
+ player.bounce(*this);
+ sound_manager->play("sounds/yeti_roar.wav");
+ hit_points--;
+ if(hit_points <= 0) {
+ sprite->set_action("dead");
+ kill_squished(player);
+
+ // start script
+ if(dead_script != "") {
+ ScriptInterpreter::add_script_object(Sector::current(),
+ "Yeti - dead-script", dead_script);
+ }
+ } else {
+ safe_timer.start(SAFE_TIME);
+ }
+
return true;
}
void
-Yeti::write(lisp::Writer& )
+Yeti::kill_fall()
{
+ // shooting bullets or being invincible won't work :)
+}
+
+void
+Yeti::write(lisp::Writer& writer)
+{
+ writer.start_list("yeti");
+
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
+
+ if(dead_script != "") {
+ writer.write_string("dead-script", dead_script);
+ }
+
+ writer.end_list("yeti");
}
void
YetiStalactite* nearest = 0;
float dist = FLT_MAX;
+ Player* player = this->get_nearest_player();
+ if (!player) return;
+
Sector* sector = Sector::current();
for(Sector::GameObjects::iterator i = sector->gameobjects.begin();
i != sector->gameobjects.end(); ++i) {
YetiStalactite* stalactite = dynamic_cast<YetiStalactite*> (*i);
if(stalactite && stalactite->is_hanging()) {
float sdist
- = fabsf(stalactite->get_pos().x - sector->player->get_pos().x);
+ = fabsf(stalactite->get_pos().x - player->get_pos().x);
if(sdist < dist) {
nearest = stalactite;
dist = sdist;
go_right();
} else if(state == GO_LEFT && !timer.started()) {
side = LEFT;
+ summon_snowball();
+ sprite->set_action("stand-right");
angry_jumping();
} else if(state == GO_RIGHT && !timer.started()) {
side = RIGHT;
+ summon_snowball();
+ sprite->set_action("stand-left");
angry_jumping();
} else if(state == ANGRY_JUMPING) {
if(!timer.started()) {
// we just landed
+ if (side == LEFT) // standing on the left, facing Tux who is on the right
+ sprite->set_action("stand-right");
+ else
+ sprite->set_action("stand-left");
jumpcount++;
// make a stalactite falling down and shake camera a bit
Sector::current()->camera->shake(.1, 0, 10);