+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#include <config.h>
#include <float.h>
#include "yeti.h"
#include "object/camera.h"
#include "yeti_stalactite.h"
+#include "bouncing_snowball.h"
static const float JUMP_VEL1 = 250;
static const float JUMP_VEL2 = 700;
side = LEFT;
hitpoints = INITIAL_HITPOINTS;
bullet_hitpoints = INITIAL_BULLET_HP;
- sound_gna = SoundManager::get()->load_sound(
- get_resource_filename("sounds/yeti_gna.wav"));
- sound_roar = SoundManager::get()->load_sound(
- get_resource_filename("sounds/yeti_roar.wav"));
+ sound_manager->preload_sound("yeti_gna");
+ sound_manager->preload_sound("yeti_roar");
}
Yeti::~Yeti()
case ANGRY_JUMPING:
if(timer.check()) {
// jump
- SoundManager::get()->play_sound(sound_gna);
+ sound_manager->play_sound("yeti_gna");
physic.set_velocity_y(JUMP_VEL1);
}
break;
physic.set_velocity_x(0);
}
+void
+Yeti::summon_snowball()
+{
+ Sector::current()->add_object(new BouncingSnowball(get_pos().x+(side == LEFT ? 64 : -64), get_pos().y, (side == LEFT ? RIGHT : LEFT)));
+}
+
HitResponse
Yeti::collision_player(Player& player, const CollisionHit& hit)
{
if(hit.normal.y > .9) {
hitpoints--;
bullet_hitpoints--;
- SoundManager::get()->play_sound(sound_roar);
+ sound_manager->play_sound("yeti_roar");
if(collision_squished(player))
return ABORT_MOVE;
else if (hitpoints <= 0) {
return FORCE_MOVE;
}
}
- std::cout << "COLLISION - HITPOINTS: " << hitpoints << ", BULLET HP: " << bullet_hitpoints << std::endl;
player.kill(Player::SHRINK);
return FORCE_MOVE;
}
go_right();
} else if(state == GO_LEFT && !timer.started()) {
side = LEFT;
+ summon_snowball();
angry_jumping();
} else if(state == GO_RIGHT && !timer.started()) {
side = RIGHT;
+ summon_snowball();
angry_jumping();
} else if(state == ANGRY_JUMPING) {
if(!timer.started()) {
void
Yeti::kill_fall()
{
- SoundManager::get()->play_sound(sound_roar);
+ sound_manager->play_sound("yeti_roar");
bullet_hitpoints--;
if (bullet_hitpoints <= 0) {
- SoundManager::get()->play_sound(IDToSound(SND_FALL), this,
- Sector::current()->player->get_pos());
+ sound_manager->play_sound("fall", this,
+ Sector::current()->player->get_pos());
physic.set_velocity_y(0);
physic.enable_gravity(true);
set_state(STATE_FALLING);
}
- std::cout << "KILL_FALL - HITPOINTS: " << hitpoints << ", BULLET HP: " << bullet_hitpoints << std::endl;
}
IMPLEMENT_FACTORY(Yeti, "yeti")