Yeti::draw(DrawingContext& context)
{
// we blink when we are safe
- if(safe_timer.started() && size_t(global_time*40)%2)
+ if(safe_timer.started() && size_t(game_time*40)%2)
return;
BadGuy::draw(context);
case ANGRY_JUMPING:
if(timer.check()) {
// jump
- sound_manager->play("sounds/yeti_gna.wav");
+ sound_manager->play("sounds/yeti_gna.ogg");
physic.set_velocity_y(JUMP_VEL1);
}
break;
return true;
player.bounce(*this);
- sound_manager->play("sounds/yeti_roar.wav");
+ sound_manager->play("sounds/yeti_roar.ogg");
hit_points--;
if(hit_points <= 0) {
sprite->set_action("dead");