// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#include <config.h>
#include <float.h>
-#include "yeti.h"
-#include "object/camera.h"
-#include "yeti_stalactite.h"
-#include "bouncing_snowball.h"
+#include <sstream>
+#include <memory>
+#include "yeti.hpp"
+#include "object/camera.hpp"
+#include "yeti_stalactite.hpp"
+#include "bouncing_snowball.hpp"
+#include "game_session.hpp"
+#include "scripting/script_interpreter.hpp"
static const float JUMP_VEL1 = 250;
static const float JUMP_VEL2 = 700;
reader.get("y", start_position.y);
bbox.set_size(80, 120);
sprite = sprite_manager->create("yeti");
+ sprite->set_action("right");
state = INIT;
side = LEFT;
+#if 0
sound_manager->preload_sound("yeti_gna");
sound_manager->preload_sound("yeti_roar");
+#endif
hit_points = INITIAL_HITPOINTS;
+ reader.get("dead-script", dead_script);
+ countMe = false;
}
Yeti::~Yeti()
Yeti::draw(DrawingContext& context)
{
// we blink when we are safe
- if(safe_timer.started() && size_t(global_time*40)%2)
+ if(safe_timer.started() && size_t(game_time*40)%2)
return;
BadGuy::draw(context);
}
void
-Yeti::active_action(float elapsed_time)
+Yeti::active_update(float elapsed_time)
{
switch(state) {
case INIT:
case ANGRY_JUMPING:
if(timer.check()) {
// jump
- sound_manager->play_sound("yeti_gna");
+ sound_manager->play("sounds/yeti_gna.wav");
physic.set_velocity_y(JUMP_VEL1);
}
break;
return true;
player.bounce(*this);
- sound_manager->play_sound("yeti_roar");
+ sound_manager->play("sounds/yeti_roar.wav");
hit_points--;
if(hit_points <= 0) {
- sprite->set_action("dead");
+ sprite->set_action("dead");
kill_squished(player);
+
+ // start script
+ if(dead_script != "") {
+ ScriptInterpreter::add_script_object(Sector::current(),
+ "Yeti - dead-script", dead_script);
+ }
} else {
safe_timer.start(SAFE_TIME);
}
} else if(state == GO_LEFT && !timer.started()) {
side = LEFT;
summon_snowball();
+ sprite->set_action("right");
angry_jumping();
} else if(state == GO_RIGHT && !timer.started()) {
side = RIGHT;
summon_snowball();
+ sprite->set_action("left");
angry_jumping();
} else if(state == ANGRY_JUMPING) {
if(!timer.started()) {