+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <config.h>
#include <float.h>
-#include "yeti.h"
-#include "object/camera.h"
-#include "yeti_stalactite.h"
-#include "bouncing_snowball.h"
+#include <sstream>
+#include <memory>
+#include "yeti.hpp"
+#include "object/camera.hpp"
+#include "yeti_stalactite.hpp"
+#include "bouncing_snowball.hpp"
+#include "game_session.hpp"
+#include "scripting/script_interpreter.hpp"
static const float JUMP_VEL1 = 250;
static const float JUMP_VEL2 = 700;
static const float RUN_SPEED = 350;
static const float JUMP_TIME = 1.6;
static const float ANGRY_JUMP_WAIT = .5;
+/// the time we are safe when tux just hit us
+static const float SAFE_TIME = .5;
static const int INITIAL_HITPOINTS = 3;
-static const int INITIAL_BULLET_HP = 10;
Yeti::Yeti(const lisp::Lisp& reader)
{
reader.get("y", start_position.y);
bbox.set_size(80, 120);
sprite = sprite_manager->create("yeti");
+ sprite->set_action("right");
state = INIT;
side = LEFT;
- hitpoints = INITIAL_HITPOINTS;
- bullet_hitpoints = INITIAL_BULLET_HP;
- sound_gna = SoundManager::get()->load_sound(
- get_resource_filename("sounds/yeti_gna.wav"));
- sound_roar = SoundManager::get()->load_sound(
- get_resource_filename("sounds/yeti_roar.wav"));
+#if 0
+ sound_manager->preload_sound("yeti_gna");
+ sound_manager->preload_sound("yeti_roar");
+#endif
+ hit_points = INITIAL_HITPOINTS;
+ reader.get("dead-script", dead_script);
+ countMe = false;
}
Yeti::~Yeti()
{
- Mix_FreeChunk(sound_gna);
}
void
-Yeti::active_action(float elapsed_time)
+Yeti::draw(DrawingContext& context)
+{
+ // we blink when we are safe
+ if(safe_timer.started() && size_t(game_time*40)%2)
+ return;
+
+ BadGuy::draw(context);
+}
+
+void
+Yeti::active_update(float elapsed_time)
{
switch(state) {
case INIT:
case ANGRY_JUMPING:
if(timer.check()) {
// jump
- SoundManager::get()->play_sound(sound_gna);
+ sound_manager->play("sounds/yeti_gna.wav");
physic.set_velocity_y(JUMP_VEL1);
}
break;
Sector::current()->add_object(new BouncingSnowball(get_pos().x+(side == LEFT ? 64 : -64), get_pos().y, (side == LEFT ? RIGHT : LEFT)));
}
-HitResponse
-Yeti::collision_player(Player& player, const CollisionHit& hit)
-{
- if(player.is_invincible()) {
- kill_fall();
- return ABORT_MOVE;
- }
- if(hit.normal.y > .9) {
- hitpoints--;
- bullet_hitpoints--;
- SoundManager::get()->play_sound(sound_roar);
- if(collision_squished(player))
- return ABORT_MOVE;
- else if (hitpoints <= 0) {
- bullet_hitpoints = 0;
- player.kill(Player::SHRINK);
- return FORCE_MOVE;
- }
- }
- std::cout << "COLLISION - HITPOINTS: " << hitpoints << ", BULLET HP: " << bullet_hitpoints << std::endl;
- player.kill(Player::SHRINK);
- return FORCE_MOVE;
-}
-
bool
Yeti::collision_squished(Player& player)
{
- bool result = false;
+ if(safe_timer.started())
+ return true;
+
player.bounce(*this);
- if (hitpoints <= 0) {
- bullet_hitpoints = 0;
- //sprite->set_action("dead");
+ sound_manager->play("sounds/yeti_roar.wav");
+ hit_points--;
+ if(hit_points <= 0) {
+ sprite->set_action("dead");
kill_squished(player);
- result = true;
+
+ // start script
+ if(dead_script != "") {
+ ScriptInterpreter::add_script_object(Sector::current(),
+ "Yeti - dead-script", dead_script);
+ }
+ } else {
+ safe_timer.start(SAFE_TIME);
}
- return result;
+
+ return true;
+}
+
+void
+Yeti::kill_fall()
+{
+ // shooting bullets or being invincible won't work :)
}
void
} else if(state == GO_LEFT && !timer.started()) {
side = LEFT;
summon_snowball();
+ sprite->set_action("right");
angry_jumping();
} else if(state == GO_RIGHT && !timer.started()) {
side = RIGHT;
summon_snowball();
+ sprite->set_action("left");
angry_jumping();
} else if(state == ANGRY_JUMPING) {
if(!timer.started()) {
return CONTINUE;
}
-void
-Yeti::kill_fall()
-{
- SoundManager::get()->play_sound(sound_roar);
- bullet_hitpoints--;
- if (bullet_hitpoints <= 0) {
- SoundManager::get()->play_sound(IDToSound(SND_FALL), this,
- Sector::current()->player->get_pos());
- physic.set_velocity_y(0);
- physic.enable_gravity(true);
- set_state(STATE_FALLING);
- }
- std::cout << "KILL_FALL - HITPOINTS: " << hitpoints << ", BULLET HP: " << bullet_hitpoints << std::endl;
-}
-
IMPLEMENT_FACTORY(Yeti, "yeti")