// $Id$
-//
+//
// SuperTux - Boss "Yeti"
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
#include "yeti_stalactite.hpp"
#include "bouncing_snowball.hpp"
#include "game_session.hpp"
+#include "level.hpp"
namespace {
const float JUMP_DOWN_VX = 250; /**< horizontal speed while jumping off the dais */
- const float JUMP_DOWN_VY = 250; /**< vertical speed while jumping off the dais */
+ const float JUMP_DOWN_VY = -250; /**< vertical speed while jumping off the dais */
const float RUN_VX = 350; /**< horizontal speed while running */
const float JUMP_UP_VX = 350; /**< horizontal speed while jumping on the dais */
- const float JUMP_UP_VY = 800; /**< vertical speed while jumping on the dais */
+ const float JUMP_UP_VY = -800; /**< vertical speed while jumping on the dais */
- const float STOMP_VY = 250; /** vertical speed while stomping on the dais */
+ const float STOMP_VY = -250; /** vertical speed while stomping on the dais */
const float LEFT_STAND_X = 16; /**< x-coordinate of left dais' end position */
- const float RIGHT_STAND_X = 800-60-16; /**< x-coordinate of right dais' end position */
+ const float RIGHT_STAND_X = 800-60-16; /**< x-coordinate of right dais' end position */
const float LEFT_JUMP_X = LEFT_STAND_X+224; /**< x-coordinate of from where to jump on the left dais */
const float RIGHT_JUMP_X = RIGHT_STAND_X-224; /**< x-coordinate of from where to jump on the right dais */
const float STOMP_WAIT = .5; /**< time we stay on the dais before jumping again */
const float SAFE_TIME = .5; /**< the time we are safe when tux just hit us */
const int INITIAL_HITPOINTS = 3; /**< number of hits we can take */
+
+ const float SQUISH_TIME = 5;
}
Yeti::Yeti(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/yeti/yeti.sprite")
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- bbox.set_size(60, 90);
- sprite = sprite_manager->create("images/creatures/yeti/yeti.sprite");
hit_points = INITIAL_HITPOINTS;
reader.get("dead-script", dead_script);
countMe = false;
+ sound_manager->preload("sounds/yeti_gna.wav");
+ sound_manager->preload("sounds/yeti_roar.wav");
}
Yeti::~Yeti()
if (((dir == RIGHT) && (get_pos().x >= RIGHT_STAND_X)) || ((dir == LEFT) && (get_pos().x <= LEFT_STAND_X))) be_angry();
break;
case BE_ANGRY:
- if(stomp_timer.check()) {
+ if(state_timer.check()) {
sound_manager->play("sounds/yeti_gna.wav");
physic.set_velocity_y(STOMP_VY);
sprite->set_action((dir==RIGHT)?"stomp-right":"stomp-left");
}
break;
+ case SQUISHED:
+ if (state_timer.check()) {
+ remove_me();
+ }
+ break;
}
movement = physic.get_movement(elapsed_time);
sprite->set_action((dir==RIGHT)?"stand-right":"stand-left");
physic.set_velocity_x(0);
physic.set_velocity_y(0);
- state = BE_ANGRY;
if (hit_points < INITIAL_HITPOINTS) summon_snowball();
stomp_count = 0;
- stomp_timer.start(STOMP_WAIT);
+ state = BE_ANGRY;
+ state_timer.start(STOMP_WAIT);
}
void
-Yeti::die(Player& player)
+Yeti::summon_snowball()
+{
+ Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x+(dir == RIGHT ? 64 : -64), get_pos().y), dir));
+}
+
+bool
+Yeti::collision_squished(Player& player)
{
- sprite->set_action("dead", 1);
kill_squished(player);
- // start script
- if(dead_script != "") {
- std::istringstream stream(dead_script);
- Sector::current()->run_script(stream, "Yeti - dead-script");
- }
+ return true;
}
void
-Yeti::summon_snowball()
+Yeti::kill_squished(Player& player)
{
- Sector::current()->add_object(new BouncingSnowball(get_pos().x+(dir == RIGHT ? 64 : -64), get_pos().y, dir));
+ player.bounce(*this);
+ take_hit(player);
}
-bool
-Yeti::collision_squished(Player& player)
+void Yeti::take_hit(Player& )
{
if(safe_timer.started())
- return true;
+ return;
- player.bounce(*this);
sound_manager->play("sounds/yeti_roar.wav");
hit_points--;
+
if(hit_points <= 0) {
- die(player);
- } else {
+ // We're dead
+ physic.enable_gravity(true);
+ physic.set_velocity_x(0);
+ physic.set_velocity_y(0);
+
+ state = SQUISHED;
+ state_timer.start(SQUISH_TIME);
+ set_group(COLGROUP_MOVING_ONLY_STATIC);
+ sprite->set_action("dead");
+
+ if (countMe) Sector::current()->get_level()->stats.badguys++;
+
+ // start script
+ if(dead_script != "") {
+ std::istringstream stream(dead_script);
+ Sector::current()->run_script(stream, "Yeti - dead-script");
+ }
+ }
+ else {
safe_timer.start(SAFE_TIME);
}
-
- return true;
}
void
Yeti::kill_fall()
{
// shooting bullets or being invincible won't work :)
- die(*get_nearest_player()); // FIXME: debug only
+ take_hit(*get_nearest_player()); // FIXME: debug only(?)
}
void
i != sector->gameobjects.end(); ++i) {
YetiStalactite* stalactite = dynamic_cast<YetiStalactite*> (*i);
if(stalactite && stalactite->is_hanging()) {
- float sdist
+ float sdist
= fabsf(stalactite->get_pos().x - player->get_pos().x);
if(sdist < dist) {
nearest = stalactite;
nearest->start_shaking();
}
-HitResponse
-Yeti::collision_solid(GameObject& , const CollisionHit& hit)
+void
+Yeti::collision_solid(const CollisionHit& hit)
{
- if(fabsf(hit.normal.y) > .5) {
+ if(hit.top || hit.bottom) {
// hit floor or roof
physic.set_velocity_y(0);
switch (state) {
break;
case BE_ANGRY:
// we just landed
- if(!stomp_timer.started()) {
+ if(!state_timer.started()) {
sprite->set_action((dir==RIGHT)?"stand-right":"stand-left");
stomp_count++;
drop_stalactite();
jump_down();
} else {
// jump again
- stomp_timer.start(STOMP_WAIT);
+ state_timer.start(STOMP_WAIT);
}
}
break;
+ case SQUISHED:
+ break;
}
- } else
- if(fabsf(hit.normal.x) > .5) {
+ } else if(hit.left || hit.right) {
// hit wall
jump_up();
}
-
- return CONTINUE;
}
IMPLEMENT_FACTORY(Yeti, "yeti")