}
void
-Yeti::activate()
+Yeti::initialize()
{
dir = RIGHT;
jump_down();
state = SQUISHED;
state_timer.start(SQUISH_TIME);
- set_group(COLGROUP_MOVING_ONLY_STATIC);
+ set_colgroup_active(COLGROUP_MOVING_ONLY_STATIC);
sprite->set_action("dead");
if (countMe) Sector::current()->get_level()->stats.badguys++;