Rolled back bomb to old behaviour, some bomb gfx tuning
[supertux.git] / src / badguy / yeti.cpp
index 5578d0d..1c03906 100644 (file)
@@ -60,7 +60,6 @@ Yeti::Yeti(const lisp::Lisp& reader)
   sound_manager->preload("sounds/yeti_gna.wav");
   sound_manager->preload("sounds/yeti_roar.wav");
   hud_head.reset(new Surface("images/creatures/yeti/hudlife.png"));
-  draw_dead_script_hint = false;
 }
 
 Yeti::~Yeti()
@@ -68,7 +67,7 @@ Yeti::~Yeti()
 }
 
 void
-Yeti::activate()
+Yeti::initialize()
 {
   dir = RIGHT;
   jump_down();
@@ -220,7 +219,7 @@ void Yeti::take_hit(Player& )
 
     state = SQUISHED;
     state_timer.start(SQUISH_TIME);
-    set_group(COLGROUP_MOVING_ONLY_STATIC);
+    set_colgroup_active(COLGROUP_MOVING_ONLY_STATIC);
     sprite->set_action("dead");
 
     if (countMe) Sector::current()->get_level()->stats.badguys++;
@@ -239,7 +238,7 @@ void
 Yeti::kill_fall()
 {
   // shooting bullets or being invincible won't work :)
-  take_hit(*get_nearest_player()); // FIXME: debug only(?)
+  //take_hit(*get_nearest_player()); // FIXME: debug only(?)
 }
 
 void