// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#include <config.h>
#include <float.h>
-#include "yeti.h"
-#include "object/camera.h"
-#include "yeti_stalactite.h"
-#include "bouncing_snowball.h"
+#include <sstream>
+#include <memory>
+#include "yeti.hpp"
+#include "object/camera.hpp"
+#include "yeti_stalactite.hpp"
+#include "bouncing_snowball.hpp"
+#include "game_session.hpp"
+#include "scripting/script_interpreter.hpp"
static const float JUMP_VEL1 = 250;
static const float JUMP_VEL2 = 700;
static const float RUN_SPEED = 350;
static const float JUMP_TIME = 1.6;
static const float ANGRY_JUMP_WAIT = .5;
+/// the time we are safe when tux just hit us
+static const float SAFE_TIME = .5;
static const int INITIAL_HITPOINTS = 3;
-static const int INITIAL_BULLET_HP = 10;
Yeti::Yeti(const lisp::Lisp& reader)
{
reader.get("x", start_position.x);
reader.get("y", start_position.y);
bbox.set_size(80, 120);
- sprite = sprite_manager->create("yeti");
+ sprite = sprite_manager->create("images/creatures/yeti/yeti.sprite");
+ sprite->set_action("right");
state = INIT;
side = LEFT;
- hitpoints = INITIAL_HITPOINTS;
- bullet_hitpoints = INITIAL_BULLET_HP;
+#if 0
sound_manager->preload_sound("yeti_gna");
- sound_manager->preload_sound("yeti_roar");
+ sound_manager->preload_sound("yeti_roar");
+#endif
+ hit_points = INITIAL_HITPOINTS;
+ reader.get("dead-script", dead_script);
+ countMe = false;
}
Yeti::~Yeti()
{
- Mix_FreeChunk(sound_gna);
}
void
-Yeti::active_action(float elapsed_time)
+Yeti::draw(DrawingContext& context)
+{
+ // we blink when we are safe
+ if(safe_timer.started() && size_t(game_time*40)%2)
+ return;
+
+ BadGuy::draw(context);
+}
+
+void
+Yeti::active_update(float elapsed_time)
{
switch(state) {
case INIT:
case ANGRY_JUMPING:
if(timer.check()) {
// jump
- sound_manager->play_sound("yeti_gna");
+ sound_manager->play("sounds/yeti_gna.wav");
physic.set_velocity_y(JUMP_VEL1);
+ if (side == LEFT) // on the left, facing Tux who is on the right
+ sprite->set_action("jump-right");
+ else
+ sprite->set_action("jump-left");
}
break;
default:
Yeti::go_right()
{
// jump and move right
+ sprite->set_action("right");
physic.set_velocity_y(JUMP_VEL1);
physic.set_velocity_x(RUN_SPEED);
state = GO_RIGHT;
void
Yeti::go_left()
{
+ sprite->set_action("left");
physic.set_velocity_y(JUMP_VEL1);
physic.set_velocity_x(-RUN_SPEED);
state = GO_LEFT;
Sector::current()->add_object(new BouncingSnowball(get_pos().x+(side == LEFT ? 64 : -64), get_pos().y, (side == LEFT ? RIGHT : LEFT)));
}
-HitResponse
-Yeti::collision_player(Player& player, const CollisionHit& hit)
-{
- if(player.is_invincible()) {
- kill_fall();
- return ABORT_MOVE;
- }
- if(hit.normal.y > .9) {
- hitpoints--;
- bullet_hitpoints--;
- sound_manager->play_sound("yeti_roar");
- if(collision_squished(player))
- return ABORT_MOVE;
- else if (hitpoints <= 0) {
- bullet_hitpoints = 0;
- player.kill(Player::SHRINK);
- return FORCE_MOVE;
- }
- }
- player.kill(Player::SHRINK);
- return FORCE_MOVE;
-}
-
bool
Yeti::collision_squished(Player& player)
{
- bool result = false;
+ if(safe_timer.started())
+ return true;
+
player.bounce(*this);
- if (hitpoints <= 0) {
- bullet_hitpoints = 0;
- //sprite->set_action("dead");
+ sound_manager->play("sounds/yeti_roar.wav");
+ hit_points--;
+ if(hit_points <= 0) {
+ sprite->set_action("dead");
kill_squished(player);
- result = true;
+
+ // start script
+ if(dead_script != "") {
+ ScriptInterpreter::add_script_object(Sector::current(),
+ "Yeti - dead-script", dead_script);
+ }
+ } else {
+ safe_timer.start(SAFE_TIME);
}
- return result;
+
+ return true;
}
void
-Yeti::write(lisp::Writer& )
+Yeti::kill_fall()
+{
+ // shooting bullets or being invincible won't work :)
+}
+
+void
+Yeti::write(lisp::Writer& writer)
{
+ writer.start_list("yeti");
+
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
+
+ if(dead_script != "") {
+ writer.write_string("dead-script", dead_script);
+ }
+
+ writer.end_list("yeti");
}
void
} else if(state == GO_LEFT && !timer.started()) {
side = LEFT;
summon_snowball();
+ sprite->set_action("stand-right");
angry_jumping();
} else if(state == GO_RIGHT && !timer.started()) {
side = RIGHT;
summon_snowball();
+ sprite->set_action("stand-left");
angry_jumping();
} else if(state == ANGRY_JUMPING) {
if(!timer.started()) {
// we just landed
+ if (side == LEFT) // standing on the left, facing Tux who is on the right
+ sprite->set_action("stand-right");
+ else
+ sprite->set_action("stand-left");
jumpcount++;
// make a stalactite falling down and shake camera a bit
Sector::current()->camera->shake(.1, 0, 10);
return CONTINUE;
}
-void
-Yeti::kill_fall()
-{
- sound_manager->play_sound("yeti_roar");
- bullet_hitpoints--;
- if (bullet_hitpoints <= 0) {
- sound_manager->play_sound("fall", this,
- Sector::current()->player->get_pos());
- physic.set_velocity_y(0);
- physic.enable_gravity(true);
- set_state(STATE_FALLING);
- }
-}
-
IMPLEMENT_FACTORY(Yeti, "yeti")