reader.get("x", start_position.x);
reader.get("y", start_position.y);
bbox.set_size(80, 120);
- sprite = sprite_manager->create("yeti");
+ sprite = sprite_manager->create("images/creatures/yeti/yeti.sprite");
sprite->set_action("right");
state = INIT;
side = LEFT;
// jump
sound_manager->play("sounds/yeti_gna.wav");
physic.set_velocity_y(JUMP_VEL1);
+ if (side == LEFT) // on the left, facing Tux who is on the right
+ sprite->set_action("jump-right");
+ else
+ sprite->set_action("jump-left");
}
break;
default:
Yeti::go_right()
{
// jump and move right
+ sprite->set_action("right");
physic.set_velocity_y(JUMP_VEL1);
physic.set_velocity_x(RUN_SPEED);
state = GO_RIGHT;
void
Yeti::go_left()
{
+ sprite->set_action("left");
physic.set_velocity_y(JUMP_VEL1);
physic.set_velocity_x(-RUN_SPEED);
state = GO_LEFT;
}
void
-Yeti::write(lisp::Writer& )
+Yeti::write(lisp::Writer& writer)
{
+ writer.start_list("yeti");
+
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
+
+ if(dead_script != "") {
+ writer.write_string("dead-script", dead_script);
+ }
+
+ writer.end_list("yeti");
}
void
} else if(state == GO_LEFT && !timer.started()) {
side = LEFT;
summon_snowball();
- sprite->set_action("right");
+ sprite->set_action("stand-right");
angry_jumping();
} else if(state == GO_RIGHT && !timer.started()) {
side = RIGHT;
summon_snowball();
- sprite->set_action("left");
+ sprite->set_action("stand-left");
angry_jumping();
} else if(state == ANGRY_JUMPING) {
if(!timer.started()) {
// we just landed
+ if (side == LEFT) // standing on the left, facing Tux who is on the right
+ sprite->set_action("stand-right");
+ else
+ sprite->set_action("stand-left");
jumpcount++;
// make a stalactite falling down and shake camera a bit
Sector::current()->camera->shake(.1, 0, 10);