WillOWisp::WillOWisp(const lisp::Lisp& reader)
: BadGuy(reader, "images/creatures/willowisp/willowisp.sprite", LAYER_FLOATINGOBJECTS), mystate(STATE_IDLE), target_sector("main"), target_spawnpoint("main")
{
+ bool running = false;
flyspeed = FLYSPEED;
track_range = TRACK_RANGE;
vanish_range = VANISH_RANGE;
reader.get("track-range", track_range);
reader.get("vanish-range", vanish_range);
reader.get("hit-script", hit_script);
+ reader.get("running", running);
const lisp::Lisp* pathLisp = reader.get_lisp("path");
if(pathLisp != NULL) {
path.reset(new Path());
- path->read(*pathLisp);
- walker.reset(new PathWalker(path.get(), false));
+ path->read(*pathLisp);
+ walker.reset(new PathWalker(path.get(), running));
+ if(running)
+ mystate = STATE_PATHMOVING_TRACK;
}
countMe = false;
sound_manager->preload(SOUNDFILE);
+ sound_manager->preload("sounds/warp.wav");
}
void
walker->goto_node(node_no);
if(mystate != STATE_PATHMOVING && mystate != STATE_PATHMOVING_TRACK) {
mystate = STATE_PATHMOVING;
- walker->start_moving();
}
}
void
+WillOWisp::start_moving()
+{
+ walker->start_moving();
+}
+
+void
+WillOWisp::stop_moving()
+{
+ walker->stop_moving();
+}
+
+void
WillOWisp::set_state(const std::string& new_state)
{
if(new_state == "stopped") {
walker->start_moving();
} else if(new_state == "normal") {
mystate = STATE_IDLE;
+ } else if(new_state == "vanish") {
+ vanish();
} else {
std::ostringstream msg;
msg << "Can't set unknown willowisp state '" << new_state << "', should "