-// $Id$
-//
// SuperTux - "Will-O-Wisp" Badguy
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "willowisp.hpp"
+#include "badguy/willowisp.hpp"
-#include "log.hpp"
-#include "game_session.hpp"
+#include "audio/sound_manager.hpp"
+#include "audio/sound_source.hpp"
#include "object/lantern.hpp"
+#include "object/path_walker.hpp"
#include "object/player.hpp"
#include "scripting/squirrel_util.hpp"
-#include "object/path.hpp"
-#include "object/path_walker.hpp"
-#include "audio/sound_source.hpp"
-#include "lisp/writer.hpp"
-#include "object_factory.hpp"
-#include "audio/sound_manager.hpp"
-#include "sector.hpp"
#include "sprite/sprite.hpp"
+#include "supertux/game_session.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
static const float FLYSPEED = 64; /**< speed in px per second */
static const float TRACK_RANGE = 384; /**< at what distance to start tracking the player */
static const float VANISH_RANGE = 512; /**< at what distance to stop tracking and vanish */
static const std::string SOUNDFILE = "sounds/willowisp.wav";
-WillOWisp::WillOWisp(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/willowisp/willowisp.sprite", LAYER_FLOATINGOBJECTS), mystate(STATE_IDLE), target_sector("main"), target_spawnpoint("main")
+WillOWisp::WillOWisp(const Reader& reader) :
+ BadGuy(reader, "images/creatures/willowisp/willowisp.sprite", LAYER_FLOATINGOBJECTS),
+ mystate(STATE_IDLE),
+ target_sector("main"),
+ target_spawnpoint("main"),
+ hit_script(),
+ sound_source(),
+ path(),
+ walker(),
+ flyspeed(),
+ track_range(),
+ vanish_range()
{
bool running = false;
flyspeed = FLYSPEED;
Vector dist = (p2 - p1);
switch(mystate) {
- case STATE_STOPPED:
- break;
+ case STATE_STOPPED:
+ break;
- case STATE_IDLE:
- if (dist.norm() <= track_range) {
- mystate = STATE_TRACKING;
- }
- break;
+ case STATE_IDLE:
+ if (dist.norm() <= track_range) {
+ mystate = STATE_TRACKING;
+ }
+ break;
- case STATE_TRACKING:
- if (dist.norm() > vanish_range) {
- vanish();
- } else if (dist.norm() >= 1) {
- Vector dir = dist.unit();
- movement = dir * elapsed_time * flyspeed;
- } else {
- /* We somehow landed right on top of the player without colliding.
- * Sit tight and avoid a division by zero. */
- }
- sound_source->set_position(get_pos());
- break;
+ case STATE_TRACKING:
+ if (dist.norm() > vanish_range) {
+ vanish();
+ } else if (dist.norm() >= 1) {
+ Vector dir = dist.unit();
+ movement = dir * elapsed_time * flyspeed;
+ } else {
+ /* We somehow landed right on top of the player without colliding.
+ * Sit tight and avoid a division by zero. */
+ }
+ sound_source->set_position(get_pos());
+ break;
- case STATE_WARPING:
- if(sprite->animation_done()) {
- remove_me();
- }
+ case STATE_WARPING:
+ if(sprite->animation_done()) {
+ remove_me();
+ }
- case STATE_VANISHING: {
- Vector dir = dist.unit();
- movement = dir * elapsed_time * flyspeed;
- if(sprite->animation_done()) {
- remove_me();
+ case STATE_VANISHING: {
+ Vector dir = dist.unit();
+ movement = dir * elapsed_time * flyspeed;
+ if(sprite->animation_done()) {
+ remove_me();
+ }
+ break;
}
- break;
- }
- case STATE_PATHMOVING:
- case STATE_PATHMOVING_TRACK:
- if(walker.get() == NULL)
- return;
- movement = walker->advance(elapsed_time) - get_pos();
- if(mystate == STATE_PATHMOVING_TRACK && dist.norm() <= track_range) {
- mystate = STATE_TRACKING;
- }
- break;
+ case STATE_PATHMOVING:
+ case STATE_PATHMOVING_TRACK:
+ if(walker.get() == NULL)
+ return;
+ movement = walker->advance(elapsed_time) - get_pos();
+ if(mystate == STATE_PATHMOVING_TRACK && dist.norm() <= track_range) {
+ mystate = STATE_TRACKING;
+ }
+ break;
- default:
- assert(false);
+ default:
+ assert(false);
}
}
} else {
std::ostringstream msg;
msg << "Can't set unknown willowisp state '" << new_state << "', should "
- "be stopped, move_path, move_path_track or normal";
+ "be stopped, move_path, move_path_track or normal";
throw new std::runtime_error(msg.str());
}
}
Scripting::unexpose_object(vm, table_idx, name);
}
-IMPLEMENT_FACTORY(WillOWisp, "willowisp")
+IMPLEMENT_FACTORY(WillOWisp, "willowisp");
+
+/* EOF */