Colors patch from qmax ( + added stat_hdr_color into levelintro.hpp...)
[supertux.git] / src / badguy / walkingleaf.cpp
index 9f9778a..c487e0c 100644 (file)
 #include "object/sprite_particle.hpp"
 
 WalkingLeaf::WalkingLeaf(const lisp::Lisp& reader)
-       : WalkingBadguy(reader, "images/creatures/walkingleaf/walkingleaf.sprite", "left", "right")
+        : WalkingBadguy(reader, "images/creatures/walkingleaf/walkingleaf.sprite", "left", "right")
 {
   walk_speed = 60;
-  max_drop_height = 0;
+  max_drop_height = 16;
 }
 
 WalkingLeaf::WalkingLeaf(const Vector& pos, Direction d)
-       : WalkingBadguy(pos, d, "images/creatures/walkingleaf/walkingleaf.sprite", "left", "right")
+        : WalkingBadguy(pos, d, "images/creatures/walkingleaf/walkingleaf.sprite", "left", "right")
 {
   walk_speed = 60;
-  max_drop_height = 0;
+  max_drop_height = 16;
 }
 
 bool
-WalkingLeaf::collision_squished(Player& player)
+WalkingLeaf::collision_squished(GameObject& object)
 {
   sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
-  kill_squished(player);
+  kill_squished(object);
   return true;
 }