#include "badguy.hpp"
+class Timer;
+
/**
- * Baseclass for a Badguy that just walks around.
+ * Base class for Badguys that walk on the floor.
*/
class WalkingBadguy : public BadGuy
{
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void freeze();
void unfreeze();
-
+
float get_velocity_y() const;
void set_velocity_y(float vy);
std::string walk_right_action;
float walk_speed;
int max_drop_height; /**< Maximum height of drop before we will turn around, or -1 to just drop from any ledge */
+ Timer turn_around_timer;
+ int turn_around_counter; /**< counts number of turns since turn_around_timer was started */
};
#endif