Applied sound pre-loading patch from mathnerd314 (#331)
[supertux.git] / src / badguy / walking_badguy.cpp
index 4943a0f..fe57032 100644 (file)
@@ -21,7 +21,7 @@
 
 #include "walking_badguy.hpp"
 #include "log.hpp"
-
+#include "timer.hpp"
 
 WalkingBadguy::WalkingBadguy(const Vector& pos, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
        : BadGuy(pos, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
@@ -46,13 +46,13 @@ WalkingBadguy::write(lisp::Writer& writer)
 }
 
 void
-WalkingBadguy::activate()
+WalkingBadguy::initialize()
 {
   if(frozen)
     return;
   sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
   bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
-  physic.vx = (dir == LEFT ? -walk_speed : walk_speed);
+  physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
 }
 
 void
@@ -76,10 +76,10 @@ WalkingBadguy::collision_solid(const CollisionHit& hit)
   update_on_ground_flag(hit);
 
   if (hit.top) {
-    if (physic.vy < 0) physic.vy = 0;
+    if (physic.get_velocity_y() < 0) physic.set_velocity_y(0);
   }
   if (hit.bottom) {
-    if (physic.vy > 0) physic.vy = 0;
+    if (physic.get_velocity_y() > 0) physic.set_velocity_y(0);
   }
 
   if ((hit.left && (hit.slope_normal.y == 0) && (dir == LEFT)) || (hit.right && (hit.slope_normal.y == 0) && (dir == RIGHT))) {
@@ -106,34 +106,41 @@ WalkingBadguy::turn_around()
     return;
   dir = dir == LEFT ? RIGHT : LEFT;
   sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
-  physic.vx = -physic.vx;
+  physic.set_velocity_x(-physic.get_velocity_x());
+
+  // if we get dizzy, we fall off the screen
+  if (turn_around_timer.started()) {
+    if (turn_around_counter++ > 10) kill_fall();
+  } else {
+    turn_around_timer.start(1);
+    turn_around_counter = 0;
+  }
+
 }
 
 void
 WalkingBadguy::freeze()
 {
   BadGuy::freeze();
-  physic.vx = 0;
+  physic.set_velocity_x(0);
 }
 
 void
 WalkingBadguy::unfreeze()
 {
   BadGuy::unfreeze();
-  WalkingBadguy::activate();
+  WalkingBadguy::initialize();
 }
 
-float 
+
+float
 WalkingBadguy::get_velocity_y() const
 {
-  return physic.vy;
+  return physic.get_velocity_y();
 }
 
-void 
+void
 WalkingBadguy::set_velocity_y(float vy)
 {
-  physic.vy = vy;
+  physic.set_velocity_y(vy);
 }
-
-