void
WalkingBadguy::activate()
{
+ if(frozen)
+ return;
sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
void
WalkingBadguy::turn_around()
{
+ if(frozen)
+ return;
dir = dir == LEFT ? RIGHT : LEFT;
sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
- physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
+ physic.set_velocity_x(-physic.get_velocity_x());
+}
+
+void
+WalkingBadguy::freeze()
+{
+ BadGuy::freeze();
+ physic.set_velocity_x(0);
+}
+
+void
+WalkingBadguy::unfreeze()
+{
+ BadGuy::unfreeze();
+ WalkingBadguy::activate();
}