Addded property to Worldmap Spawnpoint to let Tux automatically start walking (or...
[supertux.git] / src / badguy / walking_badguy.cpp
index 1105110..74c2fd3 100644 (file)
@@ -48,6 +48,8 @@ WalkingBadguy::write(lisp::Writer& writer)
 void
 WalkingBadguy::activate()
 {
+  if(frozen)
+    return;
   sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
   bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
   physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
@@ -73,11 +75,11 @@ WalkingBadguy::collision_solid(const CollisionHit& hit)
 
   update_on_ground_flag(hit);
 
-  if (hit.top || hit.bottom) { 
+  if (hit.top || hit.bottom) {
     physic.set_velocity_y(0);
   }
 
-  if ((hit.left && dir == LEFT) || (hit.right && dir == RIGHT)) { 
+  if ((hit.left && dir == LEFT) || (hit.right && dir == RIGHT)) {
     turn_around();
   }
 
@@ -87,7 +89,7 @@ HitResponse
 WalkingBadguy::collision_badguy(BadGuy& , const CollisionHit& hit)
 {
 
-  if ((hit.left && (dir == LEFT)) || (hit.right && (dir == RIGHT))) { 
+  if ((hit.left && (dir == LEFT)) || (hit.right && (dir == RIGHT))) {
     turn_around();
   }
 
@@ -97,8 +99,23 @@ WalkingBadguy::collision_badguy(BadGuy& , const CollisionHit& hit)
 void
 WalkingBadguy::turn_around()
 {
+  if(frozen)
+    return;
   dir = dir == LEFT ? RIGHT : LEFT;
   sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
-  physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
+  physic.set_velocity_x(-physic.get_velocity_x());
+}
+
+void
+WalkingBadguy::freeze()
+{
+  BadGuy::freeze();
+  physic.set_velocity_x(0);
 }
 
+void
+WalkingBadguy::unfreeze()
+{
+  BadGuy::unfreeze();
+  WalkingBadguy::activate();
+}