}
void
+TreeWillOWisp::draw(DrawingContext& context)
+{
+ sprite->draw(context, get_pos(), layer);
+
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+
+ sprite->draw(context, get_pos(), layer);
+
+ context.pop_target();
+}
+
+void
TreeWillOWisp::active_update(float elapsed_time)
{
// remove TreeWillOWisp if it has completely vanished