this->angle = 0;
this->speed = speed;
start_position = tree->get_pos() + treepos_delta;
+
+ set_colgroup_active(COLGROUP_MOVING);
}
TreeWillOWisp::~TreeWillOWisp()
sound_source->set_gain(2.0);
sound_source->set_reference_distance(32);
sound_source->play();
-
- set_group(COLGROUP_MOVING);
}
void
{
mystate = STATE_VANISHING;
sprite->set_action("vanishing", 1);
- set_group(COLGROUP_DISABLED);
+ set_colgroup_active(COLGROUP_DISABLED);
}
void
}
void
+TreeWillOWisp::draw(DrawingContext& context)
+{
+ sprite->draw(context, get_pos(), layer);
+
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+
+ sprite->draw(context, get_pos(), layer);
+
+ context.pop_target();
+}
+
+void
TreeWillOWisp::active_update(float elapsed_time)
{
// remove TreeWillOWisp if it has completely vanished