static const float WALKSPEED = 100;
static const float JUMP_ON_SPEED_Y = -400;
static const float JUMP_OFF_SPEED_Y = -500;
+static const std::string LAND_ON_TOTEM_SOUND = "sounds/totem.ogg";
Totem::Totem(const lisp::Lisp& reader)
: BadGuy(reader, "images/creatures/totem/totem.sprite")
{
carrying = 0;
carried_by = 0;
+ sound_manager->preload( LAND_ON_TOTEM_SOUND );
}
Totem::Totem(const Totem& other)
: BadGuy(other), carrying(other.carrying), carried_by(other.carried_by)
{
+ sound_manager->preload( LAND_ON_TOTEM_SOUND );
}
Totem::~Totem()
this->carried_by = target;
this->activate();
bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
+
+ sound_manager->play( LAND_ON_TOTEM_SOUND , get_pos());
+
this->synchronize_with(target);
}