#include "log.hpp"
static const float WALKSPEED = 100;
-static const float JUMP_ON_SPEED_Y = 400;
-static const float JUMP_OFF_SPEED_Y = 500;
+static const float JUMP_ON_SPEED_Y = -400;
+static const float JUMP_OFF_SPEED_Y = -500;
Totem::Totem(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/totem/totem.sprite")
{
carrying = 0;
carried_by = 0;
- bbox.set_size(48, 49);
+}
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- sprite = sprite_manager->create("images/creatures/totem/totem.sprite");
+Totem::Totem(const Totem& other)
+ : BadGuy(other), carrying(other.carrying), carried_by(other.carried_by)
+{
}
Totem::~Totem()
if (carried_by) jump_off();
}
+bool
+Totem::updatePointers(const GameObject* from_object, GameObject* to_object)
+{
+ if (from_object == carrying) {
+ carrying = dynamic_cast<Totem*>(to_object);
+ return true;
+ }
+ if (from_object == carried_by) {
+ carried_by = dynamic_cast<Totem*>(to_object);
+ return true;
+ }
+ return false;
+}
+
void
Totem::write(lisp::Writer& writer)
{
BadGuy::active_update(elapsed_time);
if (!carried_by) {
- if (may_fall_off_platform())
+ if (might_fall())
{
dir = (dir == LEFT ? RIGHT : LEFT);
activate();
}
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- this->bbox.set_size(48, 45);
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
+
kill_squished(player);
return true;
}
target->carrying = this;
this->carried_by = target;
- this->bbox.set_size(48, 45);
this->activate();
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
this->synchronize_with(target);
}
carried_by->carrying = 0;
this->carried_by = 0;
- this->bbox.set_size(48, 49);
this->activate();
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
+
physic.set_velocity_y(JUMP_OFF_SPEED_Y);
}
}
Vector pos = base->get_pos();
- pos.y -= 45;
+ pos.y -= sprite->get_current_hitbox_height();
set_pos(pos);
physic.set_velocity_x(base->physic.get_velocity_x());