-// $Id: totem.cpp 3096 2006-03-17 12:03:02Z sommer $
+// $Id$
//
// SuperTux - "Totem" Badguy
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
#include <config.h>
#include "totem.hpp"
-#include "msg.hpp"
+#include "log.hpp"
static const float WALKSPEED = 100;
-static const float JUMP_ON_SPEED_Y = 400;
-static const float JUMP_OFF_SPEED_Y = 500;
+static const float JUMP_ON_SPEED_Y = -400;
+static const float JUMP_OFF_SPEED_Y = -500;
Totem::Totem(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/totem/totem.sprite")
{
- stay_on_platform = false;
carrying = 0;
carried_by = 0;
- bbox.set_size(48, 49);
+}
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- reader.get("stay-on-platform", stay_on_platform);
- sprite = sprite_manager->create("images/creatures/totem/totem.sprite");
+Totem::Totem(const Totem& other)
+ : BadGuy(other), carrying(other.carrying), carried_by(other.carried_by)
+{
}
Totem::~Totem()
if (carried_by) jump_off();
}
+bool
+Totem::updatePointers(const GameObject* from_object, GameObject* to_object)
+{
+ if (from_object == carrying) {
+ carrying = dynamic_cast<Totem*>(to_object);
+ return true;
+ }
+ if (from_object == carried_by) {
+ carried_by = dynamic_cast<Totem*>(to_object);
+ return true;
+ }
+ return false;
+}
+
void
Totem::write(lisp::Writer& writer)
{
writer.write_float("x", start_position.x);
writer.write_float("y", start_position.y);
- writer.write_bool("stay-on-platform", stay_on_platform);
writer.end_list("totem");
}
BadGuy::active_update(elapsed_time);
if (!carried_by) {
- if (stay_on_platform && may_fall_off_platform())
+ if (on_ground() && might_fall())
{
dir = (dir == LEFT ? RIGHT : LEFT);
activate();
}
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- this->bbox.set_size(48, 45);
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
+
kill_squished(player);
return true;
}
-HitResponse
-Totem::collision_solid(GameObject& object, const CollisionHit& hit)
+void
+Totem::collision_solid(const CollisionHit& hit)
{
+ update_on_ground_flag(hit);
+
// if we are being carried around, pass event to bottom of stack and ignore it
if (carried_by) {
- carried_by->collision_solid(object, hit);
- return CONTINUE;
+ carried_by->collision_solid(hit);
+ return;
}
// If we hit something from above or below: stop moving in this direction
- if (hit.normal.y != 0) {
+ if (hit.top || hit.bottom) {
physic.set_velocity_y(0);
}
// If we are hit from the direction we are facing: turn around
- if ((hit.normal.x > .8) && (dir == LEFT)) {
+ if (hit.left && (dir == LEFT)) {
dir = RIGHT;
activate();
}
- if ((hit.normal.x < -.8) && (dir == RIGHT)) {
+ if (hit.right && (dir == RIGHT)) {
dir = LEFT;
activate();
}
-
- return CONTINUE;
}
HitResponse
}
// If we are hit from the direction we are facing: turn around
- if ((hit.normal.x > .8) && (dir == LEFT)) {
+ if(hit.left && (dir == LEFT)) {
dir = RIGHT;
activate();
}
- if ((hit.normal.x < -.8) && (dir == RIGHT)) {
+ if(hit.right && (dir == RIGHT)) {
dir = LEFT;
activate();
}
Totem::jump_on(Totem* target)
{
if (target->carrying) {
- msg_warning("target is already carrying someone");
+ log_warning << "target is already carrying someone" << std::endl;
return;
}
target->carrying = this;
this->carried_by = target;
- this->bbox.set_size(48, 45);
this->activate();
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
this->synchronize_with(target);
}
void
Totem::jump_off() {
if (!carried_by) {
- msg_warning("not carried by anyone");
+ log_warning << "not carried by anyone" << std::endl;
return;
}
carried_by->carrying = 0;
this->carried_by = 0;
- this->bbox.set_size(48, 49);
this->activate();
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
+
physic.set_velocity_y(JUMP_OFF_SPEED_Y);
}
}
Vector pos = base->get_pos();
- pos.y -= 45;
+ pos.y -= sprite->get_current_hitbox_height();
set_pos(pos);
physic.set_velocity_x(base->physic.get_velocity_x());