-// $Id: toad.cpp 4192 2006-08-16 23:25:39Z sommer $
+// $Id$
//
// Toad - A jumping toad
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
}
Toad::Toad(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/toad/toad.sprite")
+ : BadGuy(reader, "images/creatures/toad/toad.sprite")
{
sound_manager->preload(HOP_SOUND);
}
Toad::Toad(const Vector& pos, Direction d)
- : BadGuy(pos, d, "images/creatures/toad/toad.sprite")
+ : BadGuy(pos, d, "images/creatures/toad/toad.sprite")
{
sound_manager->preload(HOP_SOUND);
}
}
void
-Toad::activate()
+Toad::initialize()
{
// initial state is JUMPING, because we might start airborne
state = JUMPING;
}
bool
-Toad::collision_squished(Player& player)
+Toad::collision_squished(GameObject& object)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- kill_squished(player);
+ kill_squished(object);
return true;
}