}
void
-Stumpy::activate()
+Stumpy::initialize()
{
switch (mystate) {
case STATE_INVINCIBLE:
physic.set_velocity_x(0);
break;
case STATE_NORMAL:
- WalkingBadguy::activate();
+ WalkingBadguy::initialize();
break;
}
}
case STATE_INVINCIBLE:
if (invincible_timer.check()) {
mystate = STATE_NORMAL;
- WalkingBadguy::activate();
+ WalkingBadguy::initialize();
}
BadGuy::active_update(elapsed_time);
break;