{
switch (mystate) {
case STATE_INVINCIBLE:
- WalkingBadguy::activate();
+ sprite->set_action(dir == LEFT ? "dizzy-left" : "dizzy-right");
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
physic.set_velocity_x(0);
break;
case STATE_NORMAL:
}
IMPLEMENT_FACTORY(Stumpy, "stumpy")
-