// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef __STALACTITE_H__
#define __STALACTITE_H__
{
public:
Stalactite(const lisp::Lisp& reader);
-
+
void active_update(float elapsed_time);
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
- HitResponse collision_player(Player& player, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
+ HitResponse collision_player(Player& player);
+ HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
void kill_fall();
void draw(DrawingContext& context);
void deactivate();
+ virtual Stalactite* clone() const { return new Stalactite(*this); }
+
+ void squish();
+
protected:
Timer timer;
};
#endif
-