-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __STALACTITE_H__
-#define __STALACTITE_H__
+#ifndef HEADER_SUPERTUX_BADGUY_STALACTITE_HPP
+#define HEADER_SUPERTUX_BADGUY_STALACTITE_HPP
-#include "badguy.hpp"
+#include "badguy/badguy.hpp"
class Stalactite : public BadGuy
{
public:
- Stalactite(const lisp::Lisp& reader);
-
+ Stalactite(const Reader& reader);
+
void active_update(float elapsed_time);
- void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
+ HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
void kill_fall();
void draw(DrawingContext& context);
void deactivate();
- virtual Stalactite* clone() const { return new Stalactite(*this); }
+ void squish();
protected:
- Timer timer;
-
enum StalactiteState {
STALACTITE_HANGING,
STALACTITE_SHAKING,
STALACTITE_FALLING,
STALACTITE_SQUISHED
};
+
+protected:
+ Timer timer;
StalactiteState state;
};
#endif
+/* EOF */