Russian translation update from Constantin Baranov... from December.
[supertux.git] / src / badguy / stalactite.cpp
index 8bde2fb..dad7103 100644 (file)
@@ -28,7 +28,7 @@ static const float SQUISH_TIME = 2;
 static const float SHAKE_RANGE_Y = 400;
 
 Stalactite::Stalactite(const lisp::Lisp& lisp)
-       : BadGuy(lisp, "images/creatures/stalactite/stalactite.sprite", LAYER_TILES - 1), state(STALACTITE_HANGING)
+        : BadGuy(lisp, "images/creatures/stalactite/stalactite.sprite", LAYER_TILES - 1), state(STALACTITE_HANGING)
 {
   countMe = false;
 }
@@ -51,7 +51,7 @@ Stalactite::active_update(float elapsed_time)
       if(player->get_bbox().p2.x > bbox.p1.x - SHAKE_RANGE_X
           && player->get_bbox().p1.x < bbox.p2.x + SHAKE_RANGE_X
           && player->get_bbox().p2.y > bbox.p1.y
-         && player->get_bbox().p1.y < bbox.p2.y + SHAKE_RANGE_Y) {
+          && player->get_bbox().p1.y < bbox.p2.y + SHAKE_RANGE_Y) {
         timer.start(SHAKE_TIME);
         state = STALACTITE_SHAKING;
       }
@@ -72,7 +72,7 @@ void
 Stalactite::squish()
 {
   state = STALACTITE_SQUISHED;
-  set_group(COLGROUP_MOVING_ONLY_STATIC);
+  set_colgroup_active(COLGROUP_MOVING_ONLY_STATIC);
   sprite->set_action("squished");
   if(!timer.started())
     timer.start(SQUISH_TIME);