Stalactite::squish()
{
state = STALACTITE_SQUISHED;
- set_group(COLGROUP_MOVING_ONLY_STATIC);
+ set_colgroup_active(COLGROUP_MOVING_ONLY_STATIC);
sprite->set_action("squished");
if(!timer.started())
timer.start(SQUISH_TIME);
return FORCE_MOVE;
}
-HitResponse
+HitResponse
Stalactite::collision_badguy(BadGuy& other, const CollisionHit& hit)
{
if (state == STALACTITE_SQUISHED) return FORCE_MOVE;
if(get_state() != STATE_ACTIVE)
return;
-
+
if(state == STALACTITE_SQUISHED) {
sprite->draw(context, get_pos(), LAYER_OBJECTS);
return;