#include "random_generator.hpp"
static const int SHAKE_RANGE_X = 40;
-static const float SHAKE_TIME = .8;
+static const float SHAKE_TIME = .8f;
static const float SQUISH_TIME = 2;
static const float SHAKE_RANGE_Y = 400;
} else if(state == STALACTITE_SHAKING) {
if(timer.check()) {
state = STALACTITE_FALLING;
- physic.gravity_enabled = true;
+ physic.enable_gravity(true);
}
} else if(state == STALACTITE_FALLING || state == STALACTITE_SQUISHED) {
movement = physic.get_movement(elapsed_time);
if (hit.bottom) squish();
}
if(state == STALACTITE_SQUISHED) {
- physic.vy = 0;
+ physic.set_velocity_y(0);
}
}