#include <config.h>
#include "stalactite.hpp"
+#include "random_generator.hpp"
static const int SHAKE_RANGE = 40;
static const float SHAKE_TIME = .8;
static const float SQUISH_TIME = 2;
Stalactite::Stalactite(const lisp::Lisp& lisp)
+ : BadGuy(lisp, "images/creatures/stalactite/stalactite.sprite"), state(STALACTITE_HANGING)
{
- lisp.get("x", start_position.x);
- lisp.get("y", start_position.y);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/stalactite/stalactite.sprite");
- state = STALACTITE_HANGING;
countMe = false;
}
Stalactite::collision_player(Player& player, const CollisionHit& )
{
if(state != STALACTITE_SQUISHED) {
- player.kill(Player::SHRINK);
+ player.kill(false);
}
return FORCE_MOVE;
return;
if(state == STALACTITE_SHAKING) {
- sprite->draw(context, get_pos() + Vector((rand() % 6)-3, 0), LAYER_OBJECTS);
+ sprite->draw(context, get_pos() + Vector(systemRandom.rand(-3,3), 0), LAYER_OBJECTS);
} else {
sprite->draw(context, get_pos(), LAYER_OBJECTS);
}