#include <config.h>
-#include "stalactite.h"
+#include "stalactite.hpp"
static const int SHAKE_RANGE = 40;
static const float SHAKE_TIME = .8;
bbox.set_size(31.8, 31.8);
sprite = sprite_manager->create("stalactite");
state = STALACTITE_HANGING;
+ countMe = false;
}
void
if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
state = STALACTITE_SQUISHED;
+ set_group(COLGROUP_MOVING_ONLY_STATIC);
physic.set_velocity_y(0);
sprite->set_action("squished");
if(!timer.started())