#ifndef __SSPIKY_H__
#define __SSPIKY_H__
-#include "badguy.hpp"
+#include "walking_badguy.hpp"
-class SSpiky : public BadGuy
+class SSpiky : public WalkingBadguy
{
public:
SSpiky(const lisp::Lisp& reader);
void activate();
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void active_update(float elapsed_time);
+ void freeze();
+ bool is_freezable() const;
+
virtual SSpiky* clone() const { return new SSpiky(*this); }
protected:
- Timer timer;
-
enum SSpikyState {
SSPIKY_SLEEPING,
SSPIKY_WAKING,
SSPIKY_WALKING
};
SSpikyState state;
- std::string direction;
- bool set_direction;
- Direction initial_direction;
};
#endif