projects
/
supertux.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
| inline |
side by side
Badguys that die will still trigger collisions during the current frame (closes issue 50)
[supertux.git]
/
src
/
badguy
/
sspiky.cpp
diff --git
a/src/badguy/sspiky.cpp
b/src/badguy/sspiky.cpp
index
4316b18
..
ad80b8d
100644
(file)
--- a/
src/badguy/sspiky.cpp
+++ b/
src/badguy/sspiky.cpp
@@
-42,7
+42,7
@@
void
SSpiky::activate()
{
state = SSPIKY_SLEEPING;
- physic.
vx = 0
;
+ physic.
set_velocity_x(0)
;
sprite->set_action(dir == LEFT ? "sleeping-left" : "sleeping-right");
}