Applied sound pre-loading patch from mathnerd314 (#331)
[supertux.git] / src / badguy / sspiky.cpp
index 4316b18..68ebaaa 100644 (file)
@@ -39,10 +39,10 @@ SSpiky::write(lisp::Writer& writer)
 }
 
 void
-SSpiky::activate()
+SSpiky::initialize()
 {
   state = SSPIKY_SLEEPING;
-  physic.vx = 0;
+  physic.set_velocity_x(0);
   sprite->set_action(dir == LEFT ? "sleeping-left" : "sleeping-right");
 }
 
@@ -99,7 +99,7 @@ SSpiky::active_update(float elapsed_time) {
     if(sprite->animation_done()) {
       // start walking
       state = SSPIKY_WALKING;
-      WalkingBadguy::activate();
+      WalkingBadguy::initialize();
     }
 
     BadGuy::active_update(elapsed_time);