static const float WAKE_TIME = .5;
SSpiky::SSpiky(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/spiky/sleepingspiky.sprite"), state(SSPIKY_SLEEPING)
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- stay_on_platform = false;
- reader.get("stay-on-platform", stay_on_platform);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/spiky/sleepingspiky.sprite");
- state = SSPIKY_SLEEPING;
}
void
writer.write_float("x", start_position.x);
writer.write_float("y", start_position.y);
- if (stay_on_platform) writer.write_bool("stay-on-platform", true);
writer.end_list("sspiky");
}
void
SSpiky::activate()
{
- //FIXME: turns sspiky around for debugging
- dir = dir == LEFT ? RIGHT : LEFT;
-
state = SSPIKY_SLEEPING;
physic.set_velocity_x(0);
sprite->set_action(dir == LEFT ? "sleeping-left" : "sleeping-right");
state = SSPIKY_WALKING;
}
}
-
- if (state == SSPIKY_WALKING && stay_on_platform && may_fall_off_platform())
- {
- dir = (dir == LEFT ? RIGHT : LEFT);
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
}
IMPLEMENT_FACTORY(SSpiky, "sspiky")