#ifndef __SPIKY_H__
#define __SPIKY_H__
-#include "badguy.hpp"
+#include "walking_badguy.hpp"
-class Spiky : public BadGuy
+class Spiky : public WalkingBadguy
{
public:
Spiky(const lisp::Lisp& reader);
- void activate();
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
- HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
+ virtual Spiky* clone() const { return new Spiky(*this); }
+
+ void freeze();
+ bool is_freezable() const;
+
+private:
};
#endif