class Spiky : public BadGuy
{
public:
- Spiky(LispReader& reader);
+ Spiky(const lisp::Lisp& reader);
void activate();
- void write(LispWriter& writer);
+ void write(lisp::Writer& writer);
HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
};
#endif