#include "spiky.hpp"
-static const float WALKSPEED = 80;
-
Spiky::Spiky(const lisp::Lisp& reader)
+ : WalkingBadguy(reader, "images/creatures/spiky/spiky.sprite", "left", "right")
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- stay_on_platform = false;
- reader.get("stay-on-platform", stay_on_platform);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/spiky/spiky.sprite");
+ walk_speed = 80;
+ max_drop_height = 600;
}
void
Spiky::write(lisp::Writer& writer)
{
writer.start_list("spiky");
-
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
- if (stay_on_platform) writer.write_bool("stay-on-platform", true);
-
+ WalkingBadguy::write(writer);
writer.end_list("spiky");
}
void
-Spiky::activate()
+Spiky::freeze()
{
- physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
- sprite->set_action(dir == LEFT ? "left" : "right");
+ WalkingBadguy::freeze();
+ sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
}
-void
-Spiky::active_update(float elapsed_time)
+bool
+Spiky::is_freezable() const
{
- BadGuy::active_update(elapsed_time);
-
- if (stay_on_platform && may_fall_off_platform())
- {
- dir = (dir == LEFT ? RIGHT : LEFT);
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-}
-
-HitResponse
-Spiky::collision_solid(GameObject& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
- physic.set_velocity_y(0);
- } else { // hit right or left
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
-}
-
-HitResponse
-Spiky::collision_badguy(BadGuy& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.x) > .8) { // left or right
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
+ return true;
}
IMPLEMENT_FACTORY(Spiky, "spiky")