Russian translation update from Constantin Baranov... from December.
[supertux.git] / src / badguy / spiky.cpp
index cf498c3..d27cdfa 100644 (file)
 
 #include "spiky.hpp"
 
-static const float WALKSPEED = 80;
-
 Spiky::Spiky(const lisp::Lisp& reader)
-       : BadGuy(reader, "images/creatures/spiky/spiky.sprite")
+        : WalkingBadguy(reader, "images/creatures/spiky/spiky.sprite", "left", "right")
 {
-  reader.get("direction", direction);
-  set_direction = false;
-  if( direction != "auto" && direction != ""){
-    set_direction = true;
-    initial_direction = str2dir( direction );
-  }
+  walk_speed = 80;
+  max_drop_height = 600;
 }
 
 void
 Spiky::write(lisp::Writer& writer)
 {
   writer.start_list("spiky");
-
-  writer.write_string("direction", direction);
-  writer.write_float("x", start_position.x);
-  writer.write_float("y", start_position.y);
-
+  WalkingBadguy::write(writer);
   writer.end_list("spiky");
 }
 
 void
-Spiky::activate()
+Spiky::freeze()
 {
-  if( set_direction ){
-      dir = initial_direction;
-  }
-  physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
-  sprite->set_action(dir == LEFT ? "left" : "right");
+  WalkingBadguy::freeze();
+  sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
 }
 
-void
-Spiky::active_update(float elapsed_time)
+bool
+Spiky::is_freezable() const
 {
-  BadGuy::active_update(elapsed_time);
-
-  if (might_fall(601))
-  {
-    dir = (dir == LEFT ? RIGHT : LEFT);
-    sprite->set_action(dir == LEFT ? "left" : "right");
-    physic.set_velocity_x(-physic.get_velocity_x());
-  }
-}
-
-HitResponse
-Spiky::collision_solid(GameObject& , const CollisionHit& hit)
-{
-  if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
-    physic.set_velocity_y(0);
-  } else { // hit right or left
-    dir = dir == LEFT ? RIGHT : LEFT;
-    sprite->set_action(dir == LEFT ? "left" : "right");
-    physic.set_velocity_x(-physic.get_velocity_x());
-  }
-
-  return CONTINUE;
-}
-
-HitResponse
-Spiky::collision_badguy(BadGuy& , const CollisionHit& hit)
-{
-  if(fabsf(hit.normal.x) > .8) { // left or right
-    dir = dir == LEFT ? RIGHT : LEFT;
-    sprite->set_action(dir == LEFT ? "left" : "right");
-    physic.set_velocity_x(-physic.get_velocity_x());
-  }
-
-  return CONTINUE;
+  return true;
 }
 
 IMPLEMENT_FACTORY(Spiky, "spiky")