{
reader.read_float("x", start_position.x);
reader.read_float("y", start_position.y);
- bbox.set_size(32, 32);
+ bbox.set_size(31.8, 31.8);
sprite = sprite_manager->create("spiky");
}
}
HitResponse
-Spiky::collision_solid(GameObject& other, const CollisionHit& hit)
+Spiky::collision_solid(GameObject& , const CollisionHit& hit)
{
if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
physic.set_velocity_y(0);